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Dying Light: The Beast - Ceramic Roofs Materials

Two main ceramis materials for roofs in Castor Woods. Both two layers with moss and three color variants.

Fishscale - done in Substance Designer
Roman tiles - modeled in Blender, baked via GrabDoc and textured in Substance Painter.

Special thanks:
https://www.artstation.com/katarnation
https://www.artstation.com/akka
For amazing feedback and guidelines

Rendered in C-Engine.

Cheers,

Fishscale

Fishscale

Second color variant.

Second color variant.

Third color variant.

Third color variant.

Moss as a second layer material.

Moss as a second layer material.

Mixed fishscale with moss.

Mixed fishscale with moss.

Roof view with decors.

Roof view with decors.

Small Dye texture to simulate hue and value details on a large scale - typical to ceramic roofs.

Small Dye texture to simulate hue and value details on a large scale - typical to ceramic roofs.

Diffues view - both layers plus dye texture.

Diffues view - both layers plus dye texture.

Roman rooftiles

Roman rooftiles

Second color variant

Second color variant

Third color variant

Third color variant

Moss as a second layer - same moss as above - only normal map baked with basic shapes of the roman tiles.

Moss as a second layer - same moss as above - only normal map baked with basic shapes of the roman tiles.

Mixed

Mixed